Below is a listing of every sniping certification weapon in the game as well as our testing of what their range and damage is. If you'd prefer to see a full table listing of all weapons instead of this more detailed listing please check out our Full Weapon's Table Listing.
Weapons have a set amount of base damage against various targets. Soft targets such as infantry, MAX suits, and Vehicles all have different base damage modifiers. The armor you wear determines how much of that damage is absorbed by your armor but in all cases the damage of the armor plus your health will always equal the weapon's maximum damage against our specified target.
How to read our damage counter:
You will see two numbers with the exception of Infiltrators because they have no armor that look like this: 10:15 or the word "Terminal".
In this case the first number 10 is how much of the base damage is taken by your health directly. The second number 15 is how much of the base damage was absorbed by the stated armor. "Terminal" indicates the damage dealt to the target was fatal with the assumption that the target has a standard 100 health.
Feminine Divinity Note:
- All Base Damage indications noted here are the base damage for soft targets only. While we included the MAX in our testing these take a different base damage that is not noted here.
- You may see some ranges noted as "300m+". This indicates the target was still within range when we completely lost sight of it due to viewing distance.
Sniping Weaponry
Bolt Driver
Weapon Type: Sniper Rifle
Rounds: 1 round per clip
Range: 300m+
Equipped with an 8x Zoom and the most stopping power behind
each bullet, the Bolt Driver is the strongest weapon in the game on a shot per shot basis and has the ability to wage war over the greatest of distances.
Damage: 100 Base Damage
Normal Shot against Infiltrator: Terminal
Normal Shot against Standard ExoSuit: 85:15
Normal Shot against Agile ExoSuit: 75:25
Normal Shot against Reinforced ExoSuit: 65:35
Normal Shot against MAX: 0:50
Heavy Scout Rifle
Weapon Type: Sniper Rifle
Rounds: 10 rounds per clip
Range: 300m+
The Heavy Scout Rifle or HSR for short is a quick sniper rifle capable of expending long range bullets at a more frequent rate. The damage when compared to the Bolt Driver is minimal at best but this weapon has great range and can still cause havoc to enemy soldiers attempting to defend their perimeter.
Damage: 55 Base Damage
Normal Shot against Infiltrator: 55
Normal Shot against Standard ExoSuit: 40:15
Normal Shot against Agile ExoSuit: 30:25
Normal Shot against Reinforced ExoSuit: 20:35
Normal Shot against MAX: 0:28