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Below is a listing of every elite assault certification weapon in the game as well as our testing of what their range and damage is. If you'd prefer to see a full table listing of all weapons instead of this more detailed listing please check out our Full Weapon's Table Listing.

Weapons have a set amount of base damage against various targets. Soft targets such as infantry, MAX suits, and Vehicles all have different base damage modifiers. The armor you wear determines how much of that damage is absorbed by your armor but in all cases the damage of the armor plus your health will always equal the weapon's maximum damage against our specified target.

How to read our damage counter:
You will see two numbers with the exception of Infiltrators because they have no armor that look like this: 10:15 or the word "Terminal".

In this case the first number 10 is how much of the base damage is taken by your health directly. The second number 15 is how much of the base damage was absorbed by the stated armor. "Terminal" indicates the damage dealt to the target was fatal with the assumption that the target has a standard 100 health.

Feminine Divinity Note:
- Our performed damage testing was taken in optimal conditions. Distance and the weapon in use will alter the damage as we've stated. You cannot for instance expect a JackHammer to perform our stated damage at 100meters away.
- Damage degradation occurs with distance on some weapons and those were not included in this testing.
- All Base Damage indications noted here are the base damage for soft targets only. While we included the MAX in our testing these take a different base damage that is not noted here.
-Range isn't exact on all computers due to server packets and the PlanetSide client. So while we may state a weapon has a range of 10meters, you may still be able to perform damage at 10.3meters even if your crosshairs are yellow which indicates an "out of range". Rarely will you be able to perform damage over a meter or two away from our stated range.
- You may see some damage modifiers noted as "Aggravated". This indicates the total damage is dealt over time and is not instant.

 

Elite Weaponry

Dragon
PlanetSide Weapon- DragonWeapon Type: Flame Thrower
Rounds: 100 rounds per clip
Range: 13m (Stream)
The Dragon is a Flamethrower awarded to players that completed a two year term of service with their empire. The Flamethrower in respect to the Radiator is the second weapon to have the property of ignoring armor. This weapon can attack an enemy's health directly without being affected by the armor they have on.

Note: Each round used in the stream mode is essentially 5 rounds as you must hold the fire button for a short duration before the damage takes place. Also know that the weapon has a three minute timer between the time you grab one to the time can grab a new one from an equipment terminal.

Damage (Stream Mode): 95 Aggravated Damage
Normal Shot against Infiltrator: 95
Normal Shot against Standard ExoSuit: 95:N/A
Normal Shot against Agile ExoSuit: 95:N/A
Normal Shot against Reinforced ExoSuit: 95:N/A
Normal Shot against MAX: 19:N/A

Damage (Sunburst Mode): 57 Aggravated Damage
Armor Shot against Infiltrator: 57
Armor Shot against Standard ExoSuit: 57:N/A
Armor Shot against Agile ExoSuit: 57:N/A
Armor Shot against Reinforced ExoSuit: 57:N/A
Armor Shot against MAX: 19:N/A

Scorpion
PlanetSide Weapon- ScorpionWeapon Type: Unknown
Rounds: 1 rounds per clip
Range: 50m - 300m
The Scorpion is an interesting rocket propelled shoulder mounted launcher that takes a lot of practice to understand. Firstly, to use it, you must be use the weapon's zoom feature. Find the target you would like to attack and then right click on it to set the weapon's range.

Note: The minimum range is 50m while the maximum range is 300m

When the Weapon's range is set, you can now fire it. However, do not fire directly at the target. If the rocket is obstructed prior to reaching the range you have specified it will fall to the ground as a dud round even if it directly impacts your intended target. Try aiming higher into the air where no objects are the way and then fire. Once the rocket reaches the range you have specified it will automatically detonate into a few cluster bomblets that fall downward. The amount of damage dealt to the target is dependant on how many of these cluster bomblets hit the target.

Damage:
Damage differs depending on how many bomblets hit the target. We've seen it do a minimal amount of damage all the way to terminal damage on soft targets.

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