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Standard ExoSuit

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NC Standard ExoSuit (M) modeled by:
NC Standard Exosuit (F) modeled by:
TR Standard Exosuit (M) modeled by:
TR Standard Exosuit (F) modeled by:
VS Standard Exosuit (M) modeled by: WhiskeyTangoFoxtrot
VS Standard Exosuit (F) modeled by:

Protection: 50 Armor
Weapon Slots: 1x Rifle Holster, 1x Pistol Holster
Inventory Space: 9x6
The Standard ExoSuit, referred to as just Standard, is the starting armor for all soldiers when they first start the game and after they die. Standard offers minimal protection and we highly recommend you switch this armor out immediately. This armor costs no certificates and is automatically free to all soldiers.

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Agile ExoSuit

NC Agile Armor (Male)placeholderplaceholder
NC Agile Armor (Female)TR Agile Armor (Female)VS Agile Armor (Female)
NC Agile Exosuit (M) modeled by: TheBrucolac
NC Agile Exosuit (F) modeled by: JenniAngelx
TR Agile Exosuit(M) modeled by:
TR Agile Exosuit (F) modeled by: ROxLauHuaXiang
VS Agile Exosuit (M) modeled by:
VS Agile Exosuit (F) modeled by: M0NG00SE

Protection: 100 Armor
Weapon Slots: 1x Rifle Holster, 2x Pistol Holster
Inventory Space: 9x9
The Agile ExoSuit, referred to as just Agile, is offer double the protection of the Standard ExoSuit and better inventory space so you can carry more weapons and ammo. This armor is also free and available to all soldiers so no certifications are required. Unless you plan to specialize in heavy infantry work, most people are content with using this armor as their primary protection.

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Reinforced ExoSuit

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NC Reinforced ExoSuit (M) modeled by: EVILPIG
NC Reinforced Exosuit (F) modeled by:
TR Reinforced Exosuit (M) modeled by: GIGANTORtr
TR Reinforced Exosuit (F) modeled by: PillowWarrior
VS Reinforced Exosuit (M) modeled by:
VS Reinforced Exosuit (F) modeled by: xTravert

Protection: 200 Armor
Weapon Slots: 2x Rifle Holster, 2x Pistol Holster
Inventory Space: 12x9
The Reinforced ExoSuit, referred to as just Rexo, is the heavy armor for soldiers that love to be in the heat of battle. It's protection is twice that of the Agile ExoSuit which allows this armor to take considerably more punishment. However, because of its bulky size this armor reduces your foot speed by a noticeable margin. Additionally, you cannot drive or pilot any enclosed vehicles while wearing this armor because of its bulk. By enclosed think of a Sedan versus a Convertible. If you can see the driver's seat while standing outside of the vehicle, chances are you can use Rexo in that vehicle. ATVs and Buggies are two examples of non-closed vehicles which can be driven by a Rexo. To learn more about which Vehicles can and cannot support the Reinforced ExoSuit please visit our "PlanetSide Vehicles" section. This armor costs three (3) certification points to use. New players to the game will automatically have this armor certified but can unlearn it to gain their certifications back if they wish.

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Infiltration Suit

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NC Infiltration Suit (M) modeled by:
NC Infiltration Suit (F) modeled by:
TR Infiltration Suit (M) modeled by:
TR Infiltration Suit (F) modeled by:
VS Infiltration Suit (M) modeled by:
VS Infiltration Suit (F) modeled by:

Protection: N/A
Weapon Slots: 1x Pistol Holster
Inventory Space: 6x6
The Infiltration Suit offers absolutely no protection to the player and a ridiculously small inventory space. On top of that it will cost players two (2) of their certificates if they wish to purchase this. So why bother? Because this armor is referred to as a "cloaker". This is essentially a stealth suit bending and reflecting light to give the wearer an invisible appearance. This armor is useful for sneaking missions and attempting to get behind enemy lines. It needs to be noted that the faster the wearer moves, the harder it is for the light to bend around the suit causing a Chameleon like appearance which is noticeable especially by players with better vision or women! As it is scientifically proven women can see better shades of color, hence a female may be able to spot a cloaker more easily. If you have to move about while you are in range of enemies, we suggest crouch walking. It's the slowest way you can move and even though you're still detectable, it takes near perfect vision to do so (with any of us around, you shouldn't move at all).

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Mechanized Assault ExoSuit

Protection: 650 Armor
Weapon Slots: Empire Dependant / MAX variation dependant
Inventory Space: 16x12
The Mechanized Assault Exosuit, referred to as a MAX, is a heavy duty personal walking battle suit which has its own weapon pre-built into the arm of the suit. With 650 armor they can almost be considered mini-vehicles. Hydraulic systems allow the suit to use a run mode capable of speeds which rival other vehicles while disabling their weapons until the user has disengaged the run feature. All MAX suits have a special ability dependant on which empire you are playing.
The New Conglomerate versions all have a personal shield which allows the suit the ability to absorb even further damage.
The Terran Republic variations all have the ability to lock down or anchor so that their rate of fire is increased and they can also....
The Vanu Sovereignty MAXes all have a built in booster jet which allows them to boost themselves high into the air to avoid fire or attack from a high angle. Because they can jump they are also capable of scaling high walls or buildings essentially allowing them to attack from a vantage point.

There are a total of three different types of MAX suits available to each empire all dealing in a specific type of task.
Anti-Infantry or AI MAXes deal with the disposal of soft targets or soldiers.
Anti-Vehicular or AV MAXes are better suited in attacking armored targets such as Vehicles and other MAXes.
The final version is an Anti-Aircraft variant capable of dealing with high flying aircraft.

Mechanized Assault ExoSuit: Anti-Infantry

NC Scat MAXplaceholderplaceholder
NC Scattercannon MAX modeled by: QuiCKaNdDeaDLy
TR Dual-Cycler MAX modeled by:
VS Quasar MAX modeled by:


New Conglomerate
Weapon Type: Tri-Barreled Shotgun
Rounds: 40 rounds per clip
Damage: Heavy
The New Conglomerate version pictured above and to the left is called the Scattercannon or SCAT MAX for short and focuses on using shotgun type fire to deal extensive damage to soldiers close enough to be caught in its path. As a shotgun based weapon it suffers from shotgun type rules of closer is better. However the Scat MAX offers three different fire modes capable of tightening its fire spread for various ranges. The primary fire mode is a Heavy Damage wide spread attack best used up close. The secondary fire mode is a little tighter and better used in medium distances while the final mode is tighter still and best used from afar. The damage output is reduced with each mode but allows for better impact.

Terran Republic
Weapon Type: Dual Cycler's
Rounds: 200 rounds per clip
Damage: Minimal
The Terran Republic version pictured above and at the center is called the Dual Cycler or DC MAX for short and is built upon the Dual Cycler weapons platform. Though each of its shots deal minimal damage this MAX is capable of a very high rate of fire and is quite versatile against Vehicles and Soldiers alike.

Vanu Sovereignty
Weapon Type: Advanced Pulsar
Rounds: 120 rounds per clip
Damage: Moderate
The Vanu Sovereignty version pictured above and to the right is called the Quasar. This MAX equipped with the rapid fire Quasar platform is able to cut through groups of Soldiers very quickly. With two fire modes, switching to the built-in AP mode allows the VS Quasar MAX to do appreciable damage to Vehicles and other MAXes as well.


Mechanized Assault ExoSuit: Anti-Vehicular

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NC Falcon MAX modeled by:
TR Pounder MAX modeled by: PCMPExe
VS Comet MAX modeled by:

New Conglomerate
Weapon Type: Rocket Launcher
Rounds: 20 rounds per clip
Damage: Extensive
The New Conglomerate version pictured above and to the left is called the Falcon and focuses on using dumbfire rockets to deal extensive damage to armored or hardened targets.

Terran Republic
Weapon Type: Dual Grenade Launcher
Rounds: 30 rounds per clip
Damage: Heavy
The Terran Republic version pictured above and at the center is called the Dual Pounder or just Pounder for short. This MAX carries the Dual Pounder weapons system which is essentially like frag grenades. The Pounder is versatile against Soldiers and Vehicles alike. Though it may lack the range of its TR Dual Cycler brother, the Dual Pounder config can bring more firepower to shorter ranged fights.

Vanu Sovereignty
Weapon Type: Energy Sperm Balls
Rounds: 10 rounds per clip
Damage: Aggravated
The Vanu Sovereignty version pictured above and to the right is called the Comet. The VS Comet MAX uses 'Comet' projectiles that have an
explosive charge. Any object caught in this blast will continue to take damage from the incendiary nature of the projectile.

 

Mechanized Assault ExoSuit: Anti-Aircraft

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NC Sparrow MAX modeled by:
TR Burster MAX modeled by:
VS Starfire MAX modeled by:

New Conglomerate
Weapon Type: Missile Launcher
Rounds: 12 rounds per clip
Damage: Heavy
The New Conglomerate version pictured above and to the left is called the Sparrow. The Sparrow is configured with radar and thermal imaging hardware to recognize aircraft and acquire them as targets. Utilizing the fire-and-forget missile system, this MAX can quickly take down most aircraft.

Terran Republic
Weapon Type: Dual Flak Cannons
Rounds: 40 rounds per clip
Damage: Moderate
The Terran Republic version pictured above and at the center is called the Dual Burster or simply Burster for short. This MAX uses the Dual Burster Configuration that fires flak projectiles akin to frag grenades or the Skyguard weapon system. These flak explode near aircraft, shredding them with shrapnel. Because there is no lock-on capability this is the most difficult AA max to use. However, again, because there is no lock, many aircraft can be caught be a surprise attack with this weapon system.

Vanu Sovereignty
Weapon Type: Streaming Energy Balls
Rounds: 8 rounds per clip
Damage: Aggravated
The Vanu Sovereignty version pictured above and to the right is called the Quasar. The Starfire weapons platform can home in on Aircraft as long as the operator can maintain targeting the craft in his reticule. Combined with the same type of aggravated 'burning' damage as the VS Comet, the Starfire projectile gives this MAX the ability to quickly take down enemy aircraft.

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